![]() My argument comes in that people say enemies can be team shot, which holds true, but it's not always plausible that both players are shooting the same enemy at all times. Same drop rates as single player even with 2 people playing. 40% enemy health increase isn't so bad on enemies until 3rd floor and on. Casings (Money) is already scarce enough for 1 player, now imagine 2 players needing something. And it's not even about being a single problem, but every problem could be solved with multiple different solutions, and even putting only one of these solutions in place can help alleviate most of these post-mentioned problems: I can get close to that sometimes but in co-op, you may as well dream. Like I see all these screenshots on Reddit and stuff how people end up with like 10 hearts and 6 armors with multitudes of weapons solo. It really is! I can sit there and melt in single player, but even in co-op the drop rates and money just aren't sufficient for 2 players to have fun like you can solo. Is it just me? Or does anyone else think Co-Op could use some slight restructuring on drop rates? My buddy and I have resorted to doing Blessed runs just to mitigate the chance of never getting drops. It seems to be an issue with damage output since being stuck with starter guns on later floors is awful. I even feel apt to say that enemies having a 50% health increase over the 40% we have now, just so we can get more weapon drops. I feel like there needs to be more drops in Co-Op. Guns can sometimes rarely drop, which hurts when you get only a few useful items to split between 2 people. You earn the same amount of money, chests, and same drop rates, but with 2 people sharing resources, it's a huge issue. We have 2 players now, but resources are curated for 1 player. Everything scales pretty much perfectly to single player.but this isn't single player. Enemies are naturally more resilient (40% more health) than single player enemies, which is fine. I'll have 5-7 keys drop, a good handful of weapons, and always having 3-digit money counters. ![]() There's something extremely annoying about Co-Op and I find it to be due to the RNG nature of the game either exacerbating loot drop positives or loot drop negatives a lot more than single player.īasically, I can play solo and hit Forge guaranteed nearly every run. I'd have to say, I have roughly only 50-55 runs, with only about 5 of them not in Co-Op.
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